Recent posts

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.