Class FireVisualsComponent
Sets which sprite RSI is used for displaying the fire visuals and what state to use based on the fire stacks
accumulated.
Inheritance
System.Object
FireVisualsComponent
Assembly: Content.Client.dll
Syntax
public sealed class FireVisualsComponent : Component
Fields
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AlternateState
Declaration
public string? AlternateState
Field Value
Type |
Description |
System.Nullable<System.String> |
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FireStackAlternateState
Declaration
public int FireStackAlternateState
Field Value
Type |
Description |
System.Int32 |
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LightColor
Declaration
Field Value
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LightEnergyPerStack
Declaration
public float LightEnergyPerStack
Field Value
Type |
Description |
System.Single |
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LightEntity
Client side point-light entity. We use this instead of directly adding a light to
the burning entity as entities don't support having multiple point-lights.
Declaration
public EntityUid? LightEntity
Field Value
Type |
Description |
System.Nullable<EntityUid> |
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LightRadiusPerStack
Declaration
public float LightRadiusPerStack
Field Value
Type |
Description |
System.Single |
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MaxLightEnergy
Declaration
public float MaxLightEnergy
Field Value
Type |
Description |
System.Single |
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MaxLightRadius
Declaration
public float MaxLightRadius
Field Value
Type |
Description |
System.Single |
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NormalState
Declaration
public string? NormalState
Field Value
Type |
Description |
System.Nullable<System.String> |
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Sprite
Declaration
Field Value
Type |
Description |
System.Nullable<System.String> |
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