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Class FireVisualsComponent

Sets which sprite RSI is used for displaying the fire visuals and what state to use based on the fire stacks accumulated.

Inheritance
System.Object
FireVisualsComponent
Namespace: Content.Client.Atmos.Components
Assembly: Content.Client.dll
Syntax
public sealed class FireVisualsComponent : Component

Fields

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AlternateState

Declaration
public string? AlternateState
Field Value
Type Description
System.Nullable<System.String>
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FireStackAlternateState

Declaration
public int FireStackAlternateState
Field Value
Type Description
System.Int32
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LightColor

Declaration
public Color LightColor
Field Value
Type Description
Color
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LightEnergyPerStack

Declaration
public float LightEnergyPerStack
Field Value
Type Description
System.Single
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LightEntity

Client side point-light entity. We use this instead of directly adding a light to the burning entity as entities don't support having multiple point-lights.

Declaration
public EntityUid? LightEntity
Field Value
Type Description
System.Nullable<EntityUid>
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LightRadiusPerStack

Declaration
public float LightRadiusPerStack
Field Value
Type Description
System.Single
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MaxLightEnergy

Declaration
public float MaxLightEnergy
Field Value
Type Description
System.Single
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MaxLightRadius

Declaration
public float MaxLightRadius
Field Value
Type Description
System.Single
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NormalState

Declaration
public string? NormalState
Field Value
Type Description
System.Nullable<System.String>
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Sprite

Declaration
public string? Sprite
Field Value
Type Description
System.Nullable<System.String>
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