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Class VaporVisualizerSystem

Handles vapor playing the 'being sprayed' animation if necessary.

Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
Robust.Client.GameObjects.VisualizerSystem<VaporVisualsComponent>
VaporVisualizerSystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Client.Chemistry.Visualizers
Assembly: Content.Client.dll
Syntax
public sealed class VaporVisualizerSystem : VisualizerSystem<VaporVisualsComponent>, IEntitySystem, IEntityEventSubscriber, IPostInjectInit

Methods

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Initialize()

Declaration
public override void Initialize()
Overrides
Robust.Client.GameObjects.VisualizerSystem<Content.Client.Chemistry.Visualizers.VaporVisualsComponent>.Initialize()
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OnAppearanceChange(EntityUid, VaporVisualsComponent, ref AppearanceChangeEvent)

Ensures that the vapor entity plays its 'being sprayed' animation if necessary.

Declaration
protected override void OnAppearanceChange(EntityUid uid, VaporVisualsComponent comp, ref AppearanceChangeEvent args)
Parameters
Type Name Description
EntityUid uid
VaporVisualsComponent comp
Robust.Client.GameObjects.AppearanceChangeEvent args

Implements

Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
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