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Class ClientClothingSystem

Inheritance
System.Object
ClothingSystem
ClientClothingSystem
Namespace: Content.Client.Clothing
Assembly: Content.Client.dll
Syntax
public sealed class ClientClothingSystem : ClothingSystem

Fields

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Jumpsuit

Declaration
public const string Jumpsuit = null
Field Value
Type Description
System.String

Methods

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InitClothing(EntityUid, InventoryComponent, SpriteComponent)

Declaration
public void InitClothing(EntityUid uid, InventoryComponent component = null, SpriteComponent sprite = null)
Parameters
Type Name Description
EntityUid uid
InventoryComponent component
Robust.Client.GameObjects.SpriteComponent sprite
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Initialize()

Declaration
public override void Initialize()
Overrides
ClothingSystem.Initialize()
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OnGotEquipped(EntityUid, ClothingComponent, GotEquippedEvent)

Declaration
protected override void OnGotEquipped(EntityUid uid, ClothingComponent component, GotEquippedEvent args)
Parameters
Type Name Description
EntityUid uid
ClothingComponent component
GotEquippedEvent args
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