Class ClientClothingSystem
Inheritance
System.Object
ClientClothingSystem
Assembly: Content.Client.dll
Syntax
public sealed class ClientClothingSystem : ClothingSystem
Fields
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Jumpsuit
Declaration
public const string Jumpsuit = null
Field Value
Type |
Description |
System.String |
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Methods
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InitClothing(EntityUid, InventoryComponent, SpriteComponent)
Declaration
public void InitClothing(EntityUid uid, InventoryComponent component = null, SpriteComponent sprite = null)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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InventoryComponent |
component |
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Robust.Client.GameObjects.SpriteComponent |
sprite |
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Initialize()
Declaration
public override void Initialize()
Overrides
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OnGotEquipped(EntityUid, ClothingComponent, GotEquippedEvent)
Declaration
protected override void OnGotEquipped(EntityUid uid, ClothingComponent component, GotEquippedEvent args)
Parameters