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Class MechAssemblyVisualizerSystem

Handles the sprite state changes while constructing mech assemblies.

Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
Robust.Client.GameObjects.VisualizerSystem<MechAssemblyVisualsComponent>
MechAssemblyVisualizerSystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Client.Mech
Assembly: Content.Client.dll
Syntax
public sealed class MechAssemblyVisualizerSystem : VisualizerSystem<MechAssemblyVisualsComponent>, IEntitySystem, IEntityEventSubscriber, IPostInjectInit

Methods

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OnAppearanceChange(EntityUid, MechAssemblyVisualsComponent, ref AppearanceChangeEvent)

Declaration
protected override void OnAppearanceChange(EntityUid uid, MechAssemblyVisualsComponent component, ref AppearanceChangeEvent args)
Parameters
Type Name Description
EntityUid uid
MechAssemblyVisualsComponent component
Robust.Client.GameObjects.AppearanceChangeEvent args

Implements

Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
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