Class StationSystem
This handles letting the client know stations are a thing. Only really used by an admin menu.
Inheritance
System.Object
StationSystem
Namespace: Content.Client.Station
Assembly: Content.Client.dll
Syntax
public sealed class StationSystem : EntitySystem
Properties
| Improve this Doc View SourceStations
All stations that currently exist.
Declaration
public IReadOnlySet<EntityUid> Stations { get; }
Property Value
Type | Description |
---|---|
IReadOnlySet<EntityUid> |
Remarks
I'd have this just invoke an entity query, but we're on the client and the client barely knows about stations.
Methods
| Improve this Doc View SourceInitialize()
Declaration
public override void Initialize()