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Class FlammableComponent

Inheritance
System.Object
FlammableComponent
Namespace: Content.Server.Atmos.Components
Assembly: Content.Server.dll
Syntax
public sealed class FlammableComponent : Component

Fields

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AlwaysCombustible

Should the component be set on fire by interactions with isHot entities

Declaration
public bool AlwaysCombustible
Field Value
Type Description
System.Boolean
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CanExtinguish

Can the component anyhow lose its FireStacks?

Declaration
public bool CanExtinguish
Field Value
Type Description
System.Boolean
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Collided

Declaration
public readonly List<EntityUid> Collided
Field Value
Type Description
List<EntityUid>
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Damage

Declaration
public DamageSpecifier Damage
Field Value
Type Description
DamageSpecifier
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FirestacksOnIgnite

How many firestacks should be applied to component when being set on fire?

Declaration
public float FirestacksOnIgnite
Field Value
Type Description
System.Single
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FlammableCollisionShape

Used for the fixture created to handle passing firestacks when two flammable objects collide.

Declaration
public IPhysShape FlammableCollisionShape
Field Value
Type Description
Robust.Shared.Physics.Collision.Shapes.IPhysShape
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Resisting

Declaration
public bool Resisting
Field Value
Type Description
System.Boolean

Properties

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CanResistFire

Declaration
public bool CanResistFire { get; }
Property Value
Type Description
System.Boolean
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FireSpread

Declaration
public bool FireSpread { get; }
Property Value
Type Description
System.Boolean
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FireStacks

Declaration
public float FireStacks { get; set; }
Property Value
Type Description
System.Single
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OnFire

Declaration
public bool OnFire { get; set; }
Property Value
Type Description
System.Boolean
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