Class FlammableComponent
Inheritance
System.Object
FlammableComponent
Assembly: Content.Server.dll
Syntax
public sealed class FlammableComponent : Component
Fields
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AlwaysCombustible
Should the component be set on fire by interactions with isHot entities
Declaration
public bool AlwaysCombustible
Field Value
Type |
Description |
System.Boolean |
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CanExtinguish
Can the component anyhow lose its FireStacks?
Declaration
public bool CanExtinguish
Field Value
Type |
Description |
System.Boolean |
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Collided
Declaration
public readonly List<EntityUid> Collided
Field Value
Type |
Description |
List<EntityUid> |
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Damage
Declaration
public DamageSpecifier Damage
Field Value
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FirestacksOnIgnite
How many firestacks should be applied to component when being set on fire?
Declaration
public float FirestacksOnIgnite
Field Value
Type |
Description |
System.Single |
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FlammableCollisionShape
Used for the fixture created to handle passing firestacks when two flammable objects collide.
Declaration
public IPhysShape FlammableCollisionShape
Field Value
Type |
Description |
Robust.Shared.Physics.Collision.Shapes.IPhysShape |
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Resisting
Declaration
Field Value
Type |
Description |
System.Boolean |
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Properties
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CanResistFire
Declaration
public bool CanResistFire { get; }
Property Value
Type |
Description |
System.Boolean |
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FireSpread
Declaration
public bool FireSpread { get; }
Property Value
Type |
Description |
System.Boolean |
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FireStacks
Declaration
public float FireStacks { get; set; }
Property Value
Type |
Description |
System.Single |
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OnFire
Declaration
public bool OnFire { get; set; }
Property Value
Type |
Description |
System.Boolean |
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