Class BarotraumaSystem
Inheritance
System.Object
BarotraumaSystem
Assembly: Content.Server.dll
Syntax
public sealed class BarotraumaSystem : EntitySystem
Methods
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GetFeltHighPressure(EntityUid, BarotraumaComponent, Single)
Returns adjusted pressure after having applied resistances from equipment and innate (if any), to check against a high pressure hazard threshold
Declaration
public float GetFeltHighPressure(EntityUid uid, BarotraumaComponent barotrauma, float environmentPressure)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
|
BarotraumaComponent |
barotrauma |
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System.Single |
environmentPressure |
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Returns
Type |
Description |
System.Single |
|
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GetFeltLowPressure(EntityUid, BarotraumaComponent, Single)
Returns adjusted pressure after having applied resistances from equipment and innate (if any), to check against a low pressure hazard threshold
Declaration
public float GetFeltLowPressure(EntityUid uid, BarotraumaComponent barotrauma, float environmentPressure)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
|
BarotraumaComponent |
barotrauma |
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System.Single |
environmentPressure |
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Returns
Type |
Description |
System.Single |
|
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Initialize()
Declaration
public override void Initialize()
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Update(Single)
Declaration
public override void Update(float frameTime)
Parameters
Type |
Name |
Description |
System.Single |
frameTime |
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