Struct TileFireEvent
Event raised directed to an entity when it is standing on a tile that's on fire.
Assembly: Content.Server.dll
Syntax
public struct TileFireEvent
Constructors
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TileFireEvent(Single, Single)
Declaration
public TileFireEvent(float temperature, float volume)
Parameters
Type |
Name |
Description |
System.Single |
temperature |
|
System.Single |
volume |
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Fields
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Temperature
Declaration
public readonly float Temperature
Field Value
Type |
Description |
System.Single |
|
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Volume
Declaration
public readonly float Volume
Field Value
Type |
Description |
System.Single |
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