Class SleepingSystem
Inheritance
System.Object
SleepingSystem
Assembly: Content.Server.dll
Syntax
public sealed class SleepingSystem : SharedSleepingSystem
Fields
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SleepActionId
Declaration
public const string SleepActionId = null
Field Value
Type |
Description |
System.String |
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Methods
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Initialize()
Declaration
public override void Initialize()
Overrides
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TrySleeping(EntityUid)
Try sleeping. Only mobs can sleep.
Declaration
public bool TrySleeping(EntityUid uid)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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Returns
Type |
Description |
System.Boolean |
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TryWaking(EntityUid, SleepingComponent, Boolean, Nullable<EntityUid>)
Declaration
public bool TryWaking(EntityUid uid, SleepingComponent component = null, bool force = false, EntityUid? user = null)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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SleepingComponent |
component |
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System.Boolean |
force |
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System.Nullable<EntityUid> |
user |
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Returns
Type |
Description |
System.Boolean |
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