Class RehydratableComponent
Basically, monkey cubes. But specifically, this component deletes the entity and spawns in a new entity when the entity is exposed to a certain amount of a given reagent.
Inheritance
System.Object
RehydratableComponent
Namespace: Content.Server.Chemistry.Components
Assembly: Content.Server.dll
Syntax
public sealed class RehydratableComponent : Component
Fields
| Improve this Doc View SourceCatalystMinimum
The minimum amount of catalyst that must be present to be hydrated.
Declaration
public FixedPoint2 CatalystMinimum
Field Value
Type | Description |
---|---|
FixedPoint2 |
CatalystPrototype
The reagent that must be present to count as hydrated.
Declaration
public string CatalystPrototype
Field Value
Type | Description |
---|---|
System.String |
PossibleSpawns
The entity to create when hydrated.
Declaration
public List<string> PossibleSpawns
Field Value
Type | Description |
---|---|
List<System.String> |