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Class RehydratableComponent

Basically, monkey cubes. But specifically, this component deletes the entity and spawns in a new entity when the entity is exposed to a certain amount of a given reagent.

Inheritance
System.Object
RehydratableComponent
Namespace: Content.Server.Chemistry.Components
Assembly: Content.Server.dll
Syntax
public sealed class RehydratableComponent : Component

Fields

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CatalystMinimum

The minimum amount of catalyst that must be present to be hydrated.

Declaration
public FixedPoint2 CatalystMinimum
Field Value
Type Description
FixedPoint2
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CatalystPrototype

The reagent that must be present to count as hydrated.

Declaration
public string CatalystPrototype
Field Value
Type Description
System.String
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PossibleSpawns

The entity to create when hydrated.

Declaration
public List<string> PossibleSpawns
Field Value
Type Description
List<System.String>
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