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Class SmokeComponent

Stores solution on an anchored entity that has touch and ingestion reactions to entities that collide with it. Similar to PuddleComponent

Inheritance
System.Object
SmokeComponent
Namespace: Content.Server.Chemistry.Components
Assembly: Content.Server.dll
Syntax
public sealed class SmokeComponent : Component

Fields

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NextReact

Declaration
public TimeSpan NextReact
Field Value
Type Description
TimeSpan
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ReactedTile

Have we reacted with our tile yet?

Declaration
public bool ReactedTile
Field Value
Type Description
System.Boolean
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SolutionName

Declaration
public const string SolutionName = null
Field Value
Type Description
System.String
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SpreadAmount

Declaration
public int SpreadAmount
Field Value
Type Description
System.Int32
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