Class SmokeComponent
Stores solution on an anchored entity that has touch and ingestion reactions to entities that collide with it. Similar to PuddleComponent
Inheritance
System.Object
SmokeComponent
Namespace: Content.Server.Chemistry.Components
Assembly: Content.Server.dll
Syntax
public sealed class SmokeComponent : Component
Fields
| Improve this Doc View SourceNextReact
Declaration
public TimeSpan NextReact
Field Value
Type | Description |
---|---|
TimeSpan |
ReactedTile
Have we reacted with our tile yet?
Declaration
public bool ReactedTile
Field Value
Type | Description |
---|---|
System.Boolean |
SolutionName
Declaration
public const string SolutionName = null
Field Value
Type | Description |
---|---|
System.String |
SpreadAmount
Declaration
public int SpreadAmount
Field Value
Type | Description |
---|---|
System.Int32 |