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Class Emote

Tries to force someone to emote (scream, laugh, etc).

Inheritance
System.Object
ReagentEffect
Emote
Namespace: Content.Server.Chemistry.ReagentEffects
Assembly: Content.Server.dll
Syntax
public sealed class Emote : ReagentEffect

Fields

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EmoteId

Declaration
public string? EmoteId
Field Value
Type Description
System.Nullable<System.String>
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ShowInChat

Declaration
public bool ShowInChat
Field Value
Type Description
System.Boolean

Methods

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Effect(ReagentEffectArgs)

Declaration
public override void Effect(ReagentEffectArgs args)
Parameters
Type Name Description
Content.Shared.Chemistry.Reagent.ReagentEffectArgs args
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ReagentEffectGuidebookText(IPrototypeManager, IEntitySystemManager)

Declaration
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
Parameters
Type Name Description
Robust.Shared.Prototypes.IPrototypeManager prototype
IEntitySystemManager entSys
Returns
Type Description
System.Nullable<System.String>
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