Show / Hide Table of Contents

Class Jitter

Adds the jitter status effect to a mob. This doesn't use generic status effects because it needs to take in some parameters that JitterSystem needs.

Inheritance
System.Object
ReagentEffect
Jitter
Namespace: Content.Server.Chemistry.ReagentEffects.StatusEffects
Assembly: Content.Server.dll
Syntax
public sealed class Jitter : ReagentEffect

Fields

| Improve this Doc View Source

Amplitude

Declaration
public float Amplitude
Field Value
Type Description
System.Single
| Improve this Doc View Source

Frequency

Declaration
public float Frequency
Field Value
Type Description
System.Single
| Improve this Doc View Source

Refresh

Declaration
public bool Refresh
Field Value
Type Description
System.Boolean
Remarks

true - refresh jitter time, false - accumulate jitter time

| Improve this Doc View Source

Time

Declaration
public float Time
Field Value
Type Description
System.Single

Methods

| Improve this Doc View Source

Effect(ReagentEffectArgs)

Declaration
public override void Effect(ReagentEffectArgs args)
Parameters
Type Name Description
Content.Shared.Chemistry.Reagent.ReagentEffectArgs args
| Improve this Doc View Source

ReagentEffectGuidebookText(IPrototypeManager, IEntitySystemManager)

Declaration
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
Parameters
Type Name Description
Robust.Shared.Prototypes.IPrototypeManager prototype
IEntitySystemManager entSys
Returns
Type Description
System.Nullable<System.String>
  • Improve this Doc
  • View Source
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾