Class Jitter
Adds the jitter status effect to a mob.
This doesn't use generic status effects because it needs to
take in some parameters that JitterSystem needs.
Inheritance
System.Object
Jitter
Assembly: Content.Server.dll
Syntax
public sealed class Jitter : ReagentEffect
Fields
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Amplitude
Declaration
Field Value
Type |
Description |
System.Single |
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Frequency
Declaration
Field Value
Type |
Description |
System.Single |
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Refresh
Declaration
Field Value
Type |
Description |
System.Boolean |
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Time
Declaration
Field Value
Type |
Description |
System.Single |
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Methods
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Effect(ReagentEffectArgs)
Declaration
public override void Effect(ReagentEffectArgs args)
Parameters
Type |
Name |
Description |
Content.Shared.Chemistry.Reagent.ReagentEffectArgs |
args |
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ReagentEffectGuidebookText(IPrototypeManager, IEntitySystemManager)
Declaration
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
Parameters
Type |
Name |
Description |
Robust.Shared.Prototypes.IPrototypeManager |
prototype |
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IEntitySystemManager |
entSys |
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Returns
Type |
Description |
System.Nullable<System.String> |
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