Struct CloningEvent
Raised after a new mob got spawned when cloning a humanoid
Assembly: Content.Server.dll
Syntax
public struct CloningEvent
Constructors
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CloningEvent(EntityUid, EntityUid)
Declaration
public CloningEvent(EntityUid source, EntityUid target)
Parameters
Type |
Name |
Description |
EntityUid |
source |
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EntityUid |
target |
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Fields
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NameHandled
Declaration
Field Value
Type |
Description |
System.Boolean |
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Source
Declaration
public readonly EntityUid Source
Field Value
Type |
Description |
EntityUid |
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Target
Declaration
public readonly EntityUid Target
Field Value
Type |
Description |
EntityUid |
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