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Struct CloningEvent

Raised after a new mob got spawned when cloning a humanoid

Namespace: Content.Server.Cloning
Assembly: Content.Server.dll
Syntax
public struct CloningEvent

Constructors

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CloningEvent(EntityUid, EntityUid)

Declaration
public CloningEvent(EntityUid source, EntityUid target)
Parameters
Type Name Description
EntityUid source
EntityUid target

Fields

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NameHandled

Declaration
public bool NameHandled
Field Value
Type Description
System.Boolean
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Source

Declaration
public readonly EntityUid Source
Field Value
Type Description
EntityUid
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Target

Declaration
public readonly EntityUid Target
Field Value
Type Description
EntityUid
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