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Class DefusableComponent

This is used for bombs that should be defused. The explosion configuration should be handled by ExplosiveComponent.

Inheritance
System.Object
DefusableComponent
Namespace: Content.Server.Defusable.Components
Assembly: Content.Server.dll
Syntax
public sealed class DefusableComponent : Component

Fields

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Activated

Is the bomb live? This is different from BombUsable because this tracks whether the bomb is ticking down or not.

Declaration
public bool Activated
Field Value
Type Description
System.Boolean
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ActivatedWireUsed

Declaration
public bool ActivatedWireUsed
Field Value
Type Description
System.Boolean
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Bolted

Is this bomb supposed to be stuck to the ground?

Declaration
public bool Bolted
Field Value
Type Description
System.Boolean
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BoltSound

The bomb will play this sound on bolt.

Declaration
public SoundSpecifier BoltSound
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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DefusalSound

The bomb will play this sound on defusal.

Declaration
public SoundSpecifier DefusalSound
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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DelayTime

How much time is added when the Activate wire is pulsed?

Declaration
public int DelayTime
Field Value
Type Description
System.Int32
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DelayWireUsed

Declaration
public bool DelayWireUsed
Field Value
Type Description
System.Boolean
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DisplayTime

Does the bomb show how much time remains?

Declaration
public bool DisplayTime
Field Value
Type Description
System.Boolean
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Disposable

Is this bomb one use?

Declaration
public bool Disposable
Field Value
Type Description
System.Boolean
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ProceedWireCut

Declaration
public bool ProceedWireCut
Field Value
Type Description
System.Boolean
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ProceedWireUsed

Declaration
public bool ProceedWireUsed
Field Value
Type Description
System.Boolean
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Usable

Is the bomb actually usable? This is different from Activated because this tracks whether the bomb can even start in the first place.

Declaration
public bool Usable
Field Value
Type Description
System.Boolean
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