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Namespace Content.Server.Destructible.Thresholds.Behaviors

Classes

ChangeConstructionNodeBehavior

DoActsBehavior

DumpCanisterBehavior

DumpRestockInventory

Spawns a portion of the total items from one of the canRestock inventory entries on a VendingMachineRestock component.

EjectVendorItems

Throws out a specific amount of random items from a vendor

EmptyAllContainersBehaviour

Drop all items from all containers

EmptyContainersBehaviour

Drop all items from specified containers

ExplodeBehavior

This behavior will trigger entities with ExplosiveComponent to go boom.

GibBehavior

OpenBehavior

Causes the drink/food to open when the destruction threshold is reached. If it is already open nothing happens.

PlaySoundBehavior

SolutionExplosionBehavior

Works like a SpillBehavior combined with an ExplodeBehavior

SpawnEntitiesBehavior

SpawnGasBehavior

SpillBehavior

TriggerBehavior

Interfaces

IThresholdBehavior

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