Namespace Content.Server.Destructible.Thresholds.Behaviors
Classes
ChangeConstructionNodeBehavior
DoActsBehavior
DumpCanisterBehavior
DumpRestockInventory
Spawns a portion of the total items from one of the canRestock inventory entries on a VendingMachineRestock component.
EjectVendorItems
Throws out a specific amount of random items from a vendor
EmptyAllContainersBehaviour
Drop all items from all containers
EmptyContainersBehaviour
Drop all items from specified containers
ExplodeBehavior
This behavior will trigger entities with ExplosiveComponent to go boom.
GibBehavior
OpenBehavior
Causes the drink/food to open when the destruction threshold is reached. If it is already open nothing happens.
PlaySoundBehavior
SolutionExplosionBehavior
Works like a SpillBehavior combined with an ExplodeBehavior