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Class FirelockSystem

Inheritance
System.Object
FirelockSystem
Namespace: Content.Server.Doors.Systems
Assembly: Content.Server.dll
Syntax
public sealed class FirelockSystem : EntitySystem

Methods

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CheckPressureAndFire(EntityUid, FirelockComponent)

Declaration
public (bool Pressure, bool Fire) CheckPressureAndFire(EntityUid uid, FirelockComponent firelock)
Parameters
Type Name Description
EntityUid uid
FirelockComponent firelock
Returns
Type Description
System.ValueTuple<System.Boolean, System.Boolean>
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CheckPressureAndFire(EntityUid, FirelockComponent, TransformComponent, AirtightComponent, EntityQuery<AirtightComponent>)

Declaration
public (bool Pressure, bool Fire) CheckPressureAndFire(EntityUid uid, FirelockComponent firelock, TransformComponent xform, AirtightComponent airtight, EntityQuery<AirtightComponent> airtightQuery)
Parameters
Type Name Description
EntityUid uid
FirelockComponent firelock
TransformComponent xform
AirtightComponent airtight
EntityQuery<AirtightComponent> airtightQuery
Returns
Type Description
System.ValueTuple<System.Boolean, System.Boolean>
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EmergencyPressureStop(EntityUid, FirelockComponent, DoorComponent)

Declaration
public bool EmergencyPressureStop(EntityUid uid, FirelockComponent firelock = null, DoorComponent door = null)
Parameters
Type Name Description
EntityUid uid
FirelockComponent firelock
DoorComponent door
Returns
Type Description
System.Boolean
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Initialize()

Declaration
public override void Initialize()
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IsHoldingPressureOrFire(EntityUid, FirelockComponent)

Declaration
public bool IsHoldingPressureOrFire(EntityUid uid, FirelockComponent firelock)
Parameters
Type Name Description
EntityUid uid
FirelockComponent firelock
Returns
Type Description
System.Boolean
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Update(Single)

Declaration
public override void Update(float frameTime)
Parameters
Type Name Description
System.Single frameTime
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