Class FirelockSystem
Inheritance
System.Object
FirelockSystem
Assembly: Content.Server.dll
Syntax
public sealed class FirelockSystem : EntitySystem
Methods
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CheckPressureAndFire(EntityUid, FirelockComponent)
Declaration
public (bool Pressure, bool Fire) CheckPressureAndFire(EntityUid uid, FirelockComponent firelock)
Parameters
Returns
Type |
Description |
System.ValueTuple<System.Boolean, System.Boolean> |
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CheckPressureAndFire(EntityUid, FirelockComponent, TransformComponent, AirtightComponent, EntityQuery<AirtightComponent>)
Declaration
public (bool Pressure, bool Fire) CheckPressureAndFire(EntityUid uid, FirelockComponent firelock, TransformComponent xform, AirtightComponent airtight, EntityQuery<AirtightComponent> airtightQuery)
Parameters
Returns
Type |
Description |
System.ValueTuple<System.Boolean, System.Boolean> |
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EmergencyPressureStop(EntityUid, FirelockComponent, DoorComponent)
Declaration
public bool EmergencyPressureStop(EntityUid uid, FirelockComponent firelock = null, DoorComponent door = null)
Parameters
Returns
Type |
Description |
System.Boolean |
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Initialize()
Declaration
public override void Initialize()
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IsHoldingPressureOrFire(EntityUid, FirelockComponent)
Declaration
public bool IsHoldingPressureOrFire(EntityUid uid, FirelockComponent firelock)
Parameters
Returns
Type |
Description |
System.Boolean |
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Update(Single)
Declaration
public override void Update(float frameTime)
Parameters
Type |
Name |
Description |
System.Single |
frameTime |
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