Class DragonComponent
Inheritance
System.Object
DragonComponent
Assembly: Content.Server.dll
Syntax
public sealed class DragonComponent : Component
Fields
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RiftAccumulator
Declaration
public float RiftAccumulator
Field Value
Type |
Description |
System.Single |
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RiftMaxAccumulator
Maximum time the dragon can go without spawning a rift before they die.
Declaration
public float RiftMaxAccumulator
Field Value
Type |
Description |
System.Single |
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RiftPrototype
Declaration
public string RiftPrototype
Field Value
Type |
Description |
System.String |
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Rifts
Declaration
public List<EntityUid> Rifts
Field Value
Type |
Description |
List<EntityUid> |
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SoundDeath
Declaration
public SoundSpecifier SoundDeath
Field Value
Type |
Description |
Robust.Shared.Audio.SoundSpecifier |
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SoundRoar
Declaration
public SoundSpecifier SoundRoar
Field Value
Type |
Description |
Robust.Shared.Audio.SoundSpecifier |
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SpawnRiftAction
Declaration
public string SpawnRiftAction
Field Value
Type |
Description |
System.String |
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SpawnRiftActionEntity
Spawns a rift which can summon more mobs.
Declaration
public EntityUid? SpawnRiftActionEntity
Field Value
Type |
Description |
System.Nullable<EntityUid> |
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WeakenedAccumulator
Has a rift been destroyed and the dragon in a temporary weakened state?
Declaration
public float WeakenedAccumulator
Field Value
Type |
Description |
System.Single |
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WeakenedDuration
When any rift is destroyed how long is the dragon weakened for
Declaration
public float WeakenedDuration
Field Value
Type |
Description |
System.Single |
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Properties
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Weakened
Declaration
public bool Weakened { get; }
Property Value
Type |
Description |
System.Boolean |
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