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Class DragonComponent

Inheritance
System.Object
DragonComponent
Namespace: Content.Server.Dragon
Assembly: Content.Server.dll
Syntax
public sealed class DragonComponent : Component

Fields

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RiftAccumulator

Declaration
public float RiftAccumulator
Field Value
Type Description
System.Single
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RiftMaxAccumulator

Maximum time the dragon can go without spawning a rift before they die.

Declaration
public float RiftMaxAccumulator
Field Value
Type Description
System.Single
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RiftPrototype

Declaration
public string RiftPrototype
Field Value
Type Description
System.String
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Rifts

If we have active rifts.

Declaration
public List<EntityUid> Rifts
Field Value
Type Description
List<EntityUid>
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SoundDeath

Declaration
public SoundSpecifier SoundDeath
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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SoundRoar

Declaration
public SoundSpecifier SoundRoar
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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SpawnRiftAction

Declaration
public string SpawnRiftAction
Field Value
Type Description
System.String
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SpawnRiftActionEntity

Spawns a rift which can summon more mobs.

Declaration
public EntityUid? SpawnRiftActionEntity
Field Value
Type Description
System.Nullable<EntityUid>
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WeakenedAccumulator

Has a rift been destroyed and the dragon in a temporary weakened state?

Declaration
public float WeakenedAccumulator
Field Value
Type Description
System.Single
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WeakenedDuration

When any rift is destroyed how long is the dragon weakened for

Declaration
public float WeakenedDuration
Field Value
Type Description
System.Single

Properties

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Weakened

Declaration
public bool Weakened { get; }
Property Value
Type Description
System.Boolean
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