Class DragonRiftSystem
Handles events for rift entities and rift updating.
Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
DragonRiftSystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Server.Dragon
Assembly: Content.Server.dll
Syntax
public sealed class DragonRiftSystem : EntitySystem, IEntitySystem, IEntityEventSubscriber, IPostInjectInit
Methods
| Improve this Doc View SourceInitialize()
Declaration
public override void Initialize()
Overrides
Robust.Shared.GameObjects.EntitySystem.Initialize()
|
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View Source
Update(Single)
Declaration
public override void Update(float frameTime)
Parameters
Type | Name | Description |
---|---|---|
System.Single | frameTime |
Overrides
Robust.Shared.GameObjects.EntitySystem.Update(System.Single)
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit