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Class DragonRiftSystem

Handles events for rift entities and rift updating.

Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
DragonRiftSystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Server.Dragon
Assembly: Content.Server.dll
Syntax
public sealed class DragonRiftSystem : EntitySystem, IEntitySystem, IEntityEventSubscriber, IPostInjectInit

Methods

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Initialize()

Declaration
public override void Initialize()
Overrides
Robust.Shared.GameObjects.EntitySystem.Initialize()
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Update(Single)

Declaration
public override void Update(float frameTime)
Parameters
Type Name Description
System.Single frameTime
Overrides
Robust.Shared.GameObjects.EntitySystem.Update(System.Single)

Implements

Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
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