Class ExplosionTileFlood
This class exists to facilitate the iterative neighbor-finding / flooding algorithm used by explosions in Content.Server.Explosion.EntitySystems.ExplosionSystem.GetExplosionTiles(Robust.Shared.Map.MapCoordinates,System.String,System.Single,System.Single,System.Single). This is the base class for ExplosionSpaceTileFlood and
ExplosionGridTileFlood, each of which contains additional code fro logic specific to grids or space.
Inheritance
System.Object
ExplosionTileFlood
Assembly: Content.Server.dll
Syntax
public abstract class ExplosionTileFlood : object
Fields
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BlockedTileLists
Declaration
protected Dictionary<int, List<Vector2i>> BlockedTileLists
Field Value
Type |
Description |
Dictionary<System.Int32, List<Vector2i>> |
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EnteredBlockedTiles
Declaration
protected UniqueVector2iSet EnteredBlockedTiles
Field Value
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FreedTileLists
Declaration
protected Dictionary<int, HashSet<Vector2i>> FreedTileLists
Field Value
Type |
Description |
Dictionary<System.Int32, HashSet<Vector2i>> |
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NewBlockedTiles
Declaration
protected List<Vector2i> NewBlockedTiles
Field Value
Type |
Description |
List<Vector2i> |
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NewFreedTiles
Declaration
protected HashSet<Vector2i> NewFreedTiles
Field Value
Type |
Description |
HashSet<Vector2i> |
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NewTiles
Declaration
protected List<Vector2i> NewTiles
Field Value
Type |
Description |
List<Vector2i> |
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ProcessedTiles
Declaration
protected UniqueVector2iSet ProcessedTiles
Field Value
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TileLists
Declaration
public Dictionary<int, List<Vector2i>> TileLists
Field Value
Type |
Description |
Dictionary<System.Int32, List<Vector2i>> |
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UnenteredBlockedTiles
Declaration
protected UniqueVector2iSet UnenteredBlockedTiles
Field Value
Methods
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AddNewDiagonalTiles(Int32, IEnumerable<Vector2i>, Boolean)
Declaration
protected void AddNewDiagonalTiles(int iteration, IEnumerable<Vector2i> tiles, bool ignoreLocalBlocker = false)
Parameters
Type |
Name |
Description |
System.Int32 |
iteration |
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IEnumerable<Vector2i> |
tiles |
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System.Boolean |
ignoreLocalBlocker |
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CleanUp()
Merge all tile lists into a single output tile list.
Declaration
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GetUnblockedDirectionOrAll(Vector2i)
Declaration
protected abstract AtmosDirection GetUnblockedDirectionOrAll(Vector2i tile)
Parameters
Type |
Name |
Description |
Vector2i |
tile |
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Returns
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InitTile(Vector2i)
Declaration
public abstract void InitTile(Vector2i initialTile)
Parameters
Type |
Name |
Description |
Vector2i |
initialTile |
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ProcessNewTile(Int32, Vector2i, AtmosDirection)
Declaration
protected abstract void ProcessNewTile(int iteration, Vector2i tile, AtmosDirection entryDirections)
Parameters
Type |
Name |
Description |
System.Int32 |
iteration |
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Vector2i |
tile |
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AtmosDirection |
entryDirections |
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