Struct AfterFlashedEvent
Called after a flash is used via melee on another person to check for rev conversion.
Raised on the user of the flash, the target hit by the flash, and the flash used.
Assembly: Content.Server.dll
Syntax
public struct AfterFlashedEvent
Constructors
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AfterFlashedEvent(EntityUid, Nullable<EntityUid>, Nullable<EntityUid>)
Declaration
public AfterFlashedEvent(EntityUid target, EntityUid? user, EntityUid? used)
Parameters
Type |
Name |
Description |
EntityUid |
target |
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System.Nullable<EntityUid> |
user |
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System.Nullable<EntityUid> |
used |
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Fields
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Target
Declaration
public readonly EntityUid Target
Field Value
Type |
Description |
EntityUid |
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Used
Declaration
public readonly EntityUid? Used
Field Value
Type |
Description |
System.Nullable<EntityUid> |
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User
Declaration
public readonly EntityUid? User
Field Value
Type |
Description |
System.Nullable<EntityUid> |
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