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Struct AfterFlashedEvent

Called after a flash is used via melee on another person to check for rev conversion. Raised on the user of the flash, the target hit by the flash, and the flash used.

Namespace: Content.Server.Flash
Assembly: Content.Server.dll
Syntax
public struct AfterFlashedEvent

Constructors

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AfterFlashedEvent(EntityUid, Nullable<EntityUid>, Nullable<EntityUid>)

Declaration
public AfterFlashedEvent(EntityUid target, EntityUid? user, EntityUid? used)
Parameters
Type Name Description
EntityUid target
System.Nullable<EntityUid> user
System.Nullable<EntityUid> used

Fields

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Target

Declaration
public readonly EntityUid Target
Field Value
Type Description
EntityUid
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Used

Declaration
public readonly EntityUid? Used
Field Value
Type Description
System.Nullable<EntityUid>
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User

Declaration
public readonly EntityUid? User
Field Value
Type Description
System.Nullable<EntityUid>
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