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Class PostGameMapLoad

Event raised after the game loads a given map.

Inheritance
System.Object
PostGameMapLoad
Namespace: Content.Server.GameTicking
Assembly: Content.Server.dll
Syntax
public sealed class PostGameMapLoad : EntityEventArgs
Remarks

You likely want to subscribe to this after StationSystem.

Constructors

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PostGameMapLoad(GameMapPrototype, MapId, IReadOnlyList<EntityUid>, Nullable<String>)

Declaration
public PostGameMapLoad(GameMapPrototype gameMap, MapId map, IReadOnlyList<EntityUid> grids, string? stationName)
Parameters
Type Name Description
GameMapPrototype gameMap
Robust.Shared.Map.MapId map
IReadOnlyList<EntityUid> grids
System.Nullable<System.String> stationName

Fields

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GameMap

Declaration
public readonly GameMapPrototype GameMap
Field Value
Type Description
GameMapPrototype
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Grids

Declaration
public readonly IReadOnlyList<EntityUid> Grids
Field Value
Type Description
IReadOnlyList<EntityUid>
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Map

Declaration
public readonly MapId Map
Field Value
Type Description
Robust.Shared.Map.MapId
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StationName

Declaration
public readonly string? StationName
Field Value
Type Description
System.Nullable<System.String>
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