Class PostGameMapLoad
Event raised after the game loads a given map.
Inheritance
System.Object
PostGameMapLoad
Assembly: Content.Server.dll
Syntax
public sealed class PostGameMapLoad : EntityEventArgs
Constructors
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PostGameMapLoad(GameMapPrototype, MapId, IReadOnlyList<EntityUid>, Nullable<String>)
Declaration
public PostGameMapLoad(GameMapPrototype gameMap, MapId map, IReadOnlyList<EntityUid> grids, string? stationName)
Parameters
Type |
Name |
Description |
GameMapPrototype |
gameMap |
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Robust.Shared.Map.MapId |
map |
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IReadOnlyList<EntityUid> |
grids |
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System.Nullable<System.String> |
stationName |
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Fields
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GameMap
Declaration
public readonly GameMapPrototype GameMap
Field Value
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Grids
Declaration
public readonly IReadOnlyList<EntityUid> Grids
Field Value
Type |
Description |
IReadOnlyList<EntityUid> |
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Map
Declaration
public readonly MapId Map
Field Value
Type |
Description |
Robust.Shared.Map.MapId |
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StationName
Declaration
public readonly string? StationName
Field Value
Type |
Description |
System.Nullable<System.String> |
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