Class GamePresetPrototype
A round-start setup preset, such as which antagonists to spawn.
Inheritance
System.Object
GamePresetPrototype
Implements
Robust.Shared.Prototypes.IPrototype
Assembly: Content.Server.dll
Syntax
public sealed class GamePresetPrototype : object, IPrototype
Fields
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Alias
Declaration
Field Value
Type |
Description |
System.String[] |
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Description
Declaration
public string Description
Field Value
Type |
Description |
System.String |
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MapPool
If specified, the gamemode will only be run with these maps.
If none are elligible, the global fallback will be used.
Declaration
Field Value
Type |
Description |
System.Nullable<System.String> |
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MaxPlayers
Declaration
Field Value
Type |
Description |
System.Nullable<System.Int32> |
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MinPlayers
Declaration
Field Value
Type |
Description |
System.Nullable<System.Int32> |
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ModeTitle
Declaration
Field Value
Type |
Description |
System.String |
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ShowInVote
Declaration
Field Value
Type |
Description |
System.Boolean |
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Properties
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ID
Declaration
public string ID { get; }
Property Value
Type |
Description |
System.String |
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Rules
Declaration
public IReadOnlyList<string> Rules { get; }
Property Value
Type |
Description |
IReadOnlyList<System.String> |
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Implements
Robust.Shared.Prototypes.IPrototype