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Class RulePlayerJobsAssignedEvent

Event raised after players were assigned jobs by the GameTicker. You can give on-station people special roles by listening to this event.

Inheritance
System.Object
RulePlayerJobsAssignedEvent
Namespace: Content.Server.GameTicking
Assembly: Content.Server.dll
Syntax
public sealed class RulePlayerJobsAssignedEvent : object

Constructors

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RulePlayerJobsAssignedEvent(IPlayerSession[], IReadOnlyDictionary<NetUserId, HumanoidCharacterProfile>, Boolean)

Declaration
public RulePlayerJobsAssignedEvent(IPlayerSession[] players, IReadOnlyDictionary<NetUserId, HumanoidCharacterProfile> profiles, bool forced)
Parameters
Type Name Description
Robust.Server.Player.IPlayerSession[] players
IReadOnlyDictionary<Robust.Shared.Network.NetUserId, HumanoidCharacterProfile> profiles
System.Boolean forced

Properties

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Forced

Declaration
public bool Forced { get; }
Property Value
Type Description
System.Boolean
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Players

Declaration
public IPlayerSession[] Players { get; }
Property Value
Type Description
Robust.Server.Player.IPlayerSession[]
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Profiles

Declaration
public IReadOnlyDictionary<NetUserId, HumanoidCharacterProfile> Profiles { get; }
Property Value
Type Description
IReadOnlyDictionary<Robust.Shared.Network.NetUserId, HumanoidCharacterProfile>
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