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Class GasLeakRuleComponent

Inheritance
System.Object
GasLeakRuleComponent
Namespace: Content.Server.StationEvents.Components
Assembly: Content.Server.dll
Syntax
public sealed class GasLeakRuleComponent : Component

Fields

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FoundTile

Declaration
public bool FoundTile
Field Value
Type Description
System.Boolean
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LeakableGases

Declaration
public readonly Gas[] LeakableGases
Field Value
Type Description
Gas[]
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LeakCooldown

How long between more gas being added to the tile.

Declaration
public float LeakCooldown
Field Value
Type Description
System.Single
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LeakGas

Declaration
public Gas LeakGas
Field Value
Type Description
Gas
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MaximumGas

Declaration
public int MaximumGas
Field Value
Type Description
System.Int32
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MaximumMolesPerSecond

Don't want to make it too fast to give people time to flee.

Declaration
public int MaximumMolesPerSecond
Field Value
Type Description
System.Int32
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MinimumGas

Declaration
public int MinimumGas
Field Value
Type Description
System.Int32
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MinimumMolesPerSecond

Declaration
public readonly int MinimumMolesPerSecond
Field Value
Type Description
System.Int32
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MolesPerSecond

Declaration
public float MolesPerSecond
Field Value
Type Description
System.Single
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SparkChance

Declaration
public float SparkChance
Field Value
Type Description
System.Single
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TargetCoords

Declaration
public EntityCoordinates TargetCoords
Field Value
Type Description
Robust.Shared.Map.EntityCoordinates
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TargetGrid

Declaration
public EntityUid TargetGrid
Field Value
Type Description
EntityUid
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TargetStation

Declaration
public EntityUid TargetStation
Field Value
Type Description
EntityUid
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TargetTile

Declaration
public Vector2i TargetTile
Field Value
Type Description
Vector2i
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TimeUntilLeak

Running cooldown of how much time until another leak.

Declaration
public float TimeUntilLeak
Field Value
Type Description
System.Single
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