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Class RampingStationEventSchedulerSystem

Inheritance
System.Object
GameRuleSystem<RampingStationEventSchedulerComponent>
RampingStationEventSchedulerSystem
Namespace: Content.Server.StationEvents
Assembly: Content.Server.dll
Syntax
public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingStationEventSchedulerComponent>

Methods

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GetChaosModifier(EntityUid, RampingStationEventSchedulerComponent)

Declaration
public float GetChaosModifier(EntityUid uid, RampingStationEventSchedulerComponent component)
Parameters
Type Name Description
EntityUid uid
RampingStationEventSchedulerComponent component
Returns
Type Description
System.Single
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Initialize()

Declaration
public override void Initialize()
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.StationEvents.Components.RampingStationEventSchedulerComponent>.Initialize()
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Started(EntityUid, RampingStationEventSchedulerComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, RampingStationEventSchedulerComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
RampingStationEventSchedulerComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.StationEvents.Components.RampingStationEventSchedulerComponent>.Started(EntityUid, Content.Server.StationEvents.Components.RampingStationEventSchedulerComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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Update(Single)

Declaration
public override void Update(float frameTime)
Parameters
Type Name Description
System.Single frameTime
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.StationEvents.Components.RampingStationEventSchedulerComponent>.Update(System.Single)
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