Class RampingStationEventSchedulerSystem
Inheritance
System.Object
RampingStationEventSchedulerSystem
Namespace: Content.Server.StationEvents
Assembly: Content.Server.dll
Syntax
public sealed class RampingStationEventSchedulerSystem : GameRuleSystem<RampingStationEventSchedulerComponent>
Methods
| Improve this Doc View SourceGetChaosModifier(EntityUid, RampingStationEventSchedulerComponent)
Declaration
public float GetChaosModifier(EntityUid uid, RampingStationEventSchedulerComponent component)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
RampingStationEventSchedulerComponent | component |
Returns
Type | Description |
---|---|
System.Single |
Initialize()
Declaration
public override void Initialize()
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.StationEvents.Components.RampingStationEventSchedulerComponent>.Initialize()
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Started(EntityUid, RampingStationEventSchedulerComponent, GameRuleComponent, GameRuleStartedEvent)
Declaration
protected override void Started(EntityUid uid, RampingStationEventSchedulerComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
RampingStationEventSchedulerComponent | component | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent | args |
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.StationEvents.Components.RampingStationEventSchedulerComponent>.Started(EntityUid, Content.Server.StationEvents.Components.RampingStationEventSchedulerComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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Update(Single)
Declaration
public override void Update(float frameTime)
Parameters
Type | Name | Description |
---|---|---|
System.Single | frameTime |
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.StationEvents.Components.RampingStationEventSchedulerComponent>.Update(System.Single)