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Class ActivatableUISystem

Inheritance
System.Object
ActivatableUISystem
Namespace: Content.Server.UserInterface
Assembly: Content.Server.dll
Syntax
public sealed class ActivatableUISystem : EntitySystem

Methods

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CheckUsage(EntityUid, ActivatableUIComponent, ActivatableUIRequiresPowerCellComponent, PowerCellDrawComponent)

Call if you want to check if the UI should close due to a recent battery usage.

Declaration
public void CheckUsage(EntityUid uid, ActivatableUIComponent active = null, ActivatableUIRequiresPowerCellComponent component = null, PowerCellDrawComponent draw = null)
Parameters
Type Name Description
EntityUid uid
ActivatableUIComponent active
ActivatableUIRequiresPowerCellComponent component
PowerCellDrawComponent draw
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CloseAll(EntityUid, ActivatableUIComponent)

Declaration
public void CloseAll(EntityUid uid, ActivatableUIComponent aui = null)
Parameters
Type Name Description
EntityUid uid
ActivatableUIComponent aui
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Initialize()

Declaration
public override void Initialize()
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SetCurrentSingleUser(EntityUid, IPlayerSession, ActivatableUIComponent)

Declaration
public void SetCurrentSingleUser(EntityUid uid, IPlayerSession v, ActivatableUIComponent aui = null)
Parameters
Type Name Description
EntityUid uid
Robust.Server.Player.IPlayerSession v
ActivatableUIComponent aui
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