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Class AccessLevelPrototype

Defines a single access level that can be stored on ID cards and checked for.

Inheritance
System.Object
AccessLevelPrototype
Implements
Robust.Shared.Prototypes.IPrototype
Namespace: Content.Shared.Access
Assembly: Content.Shared.dll
Syntax
public sealed class AccessLevelPrototype : object, IPrototype

Properties

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ID

Declaration
public string ID { get; }
Property Value
Type Description
System.String
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Name

The player-visible name of the access level, in the ID card console and such.

Declaration
public string? Name { get; set; }
Property Value
Type Description
System.Nullable<System.String>

Implements

Robust.Shared.Prototypes.IPrototype
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