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Class InstantActionEvent

This is the type of event that gets raised when an is performed. The field is automatically filled out by the SharedActionsSystem.

Inheritance
System.Object
BaseActionEvent
InstantActionEvent
EggLayInstantActionEvent
InvisibleWallActionEvent
SummonActionEvent
ToggleStealthEvent
ToggleMagbootsEvent
ToggleMaskEvent
ToggleCombatActionEvent
ClearAllOverlaysEvent
DragonSpawnRiftActionEvent
BooActionEvent
ToggleFoVActionEvent
ToggleGhostHearingActionEvent
ToggleGhostsActionEvent
ToggleLightingActionEvent
GuardianToggleActionEvent
ActivateImplantEvent
OpenStorageImplantEvent
OpenUplinkImplantEvent
UseDnaScramblerImplantEvent
UseFreedomImplantEvent
InstantSpawnSpellEvent
KnockSpellEvent
StartPlacementActionEvent
CritFakeDeathEvent
CritLastWordsEvent
CritSuccumbEvent
ToggleJetpackEvent
CreateThrowingStarEvent
NinjaEmpEvent
RecallKatanaEvent
PolymorphActionEvent
RevertPolymorphActionEvent
RatKingDomainActionEvent
RatKingOrderActionEvent
RatKingRaiseArmyActionEvent
RevenantBlightActionEvent
RevenantDefileActionEvent
RevenantMalfunctionActionEvent
RevenantOverloadLightsActionEvent
RevenantShopActionEvent
SericultureActionEvent
BorgModuleActionSelectedEvent
MeleeSpeechConfigureActionEvent
ScreamActionEvent
SpiderWebActionEvent
ToggleActionEvent
OpenUiActionEvent
ToggleIntrinsicUIEvent
VendingMachineSelfDispenseEvent
VoiceMaskSetNameEvent
ArtifactSelfActivateEvent
ZombifySelfActionEvent
Namespace: Content.Shared.Actions
Assembly: Content.Shared.dll
Syntax
public abstract class InstantActionEvent : BaseActionEvent
Remarks

To define a new action for some system, you need to create an event that inherits from this class.

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