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Namespace Content.Shared.Alert

Classes

AlertOrderPrototype

Defines the order of alerts so they show up in a consistent order.

AlertPrototype

An alert popup with associated icon, tooltip, and other data.

AlertsComponent

Handles the icons on the right side of the screen. Should only be used for player-controlled entities.

AlertsSystem

AlertSyncEvent

Raised when the AlertSystem needs alert sources to recalculate their alert states and set them.

ClickAlertEvent

A message that calls the click interaction on a alert

Structs

AlertKey

Key for an alert which is unique (for equality and hashcode purposes) w.r.t category semantics. I.e., entirely defined by the category, if a category was specified, otherwise falls back to the id.

AlertState

Interfaces

IAlertClick

Defines what should happen when an alert is clicked.

Enums

AlertCategory

Every category of alert. Corresponds to category field in alert prototypes defined in YML

AlertType

Every kind of alert. Corresponds to alertType field in alert prototypes defined in YML NOTE: Using byte for a compact encoding when sending this in messages, can upgrade to ushort

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