Namespace Content.Shared.Clothing.Components
Classes
AttachedClothingComponent
This component indicates that this clothing is attached to some other entity with a ToggleableClothingComponent. When unequipped, this entity should be returned to the entity that it is attached to, rather than being dumped on the floor or something like that. Intended for use with hardsuits and hardsuit helmets.
ChameleonBoundUserInterfaceState
ChameleonClothingComponent
Allow players to change clothing sprite to any other clothing prototype.
ChameleonPrototypeSelectedMessage
ClothingComponent
This handles entities which can be equipped.
ClothingComponentState
LoadoutComponent
StealthClothingComponent
Adds StealthComponent to the user when enabled, either by an action or the system's SetEnabled method.
ToggleableClothingComponent
This component gives an item an action that will equip or un-equip some clothing. Intended for use with hardsuits and hardsuit helmets.
ToggleStealthEvent
When stealth is enabled, disables it. When it is disabled, raises AttemptStealthEvent before enabling. Put any checks in a handler for that event to cancel it.