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Class DevourerComponent

Inheritance
System.Object
DevourerComponent
Namespace: Content.Shared.Devour.Components
Assembly: Content.Shared.dll
Syntax
public sealed class DevourerComponent : Component

Fields

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Chemical

The chemical ID injected upon devouring

Declaration
public string Chemical
Field Value
Type Description
System.String
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DevourAction

Declaration
public string? DevourAction
Field Value
Type Description
System.Nullable<System.String>
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DevourActionEntity

Declaration
public EntityUid? DevourActionEntity
Field Value
Type Description
System.Nullable<EntityUid>
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DevourTime

Declaration
public float DevourTime
Field Value
Type Description
System.Single
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FoodPreference

The favorite food not only feeds you, but also heals

Declaration
public FoodPreference FoodPreference
Field Value
Type Description
FoodPreference
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HealRate

The amount of ichor injected per devour

Declaration
public float HealRate
Field Value
Type Description
System.Single
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ShouldStoreDevoured

Declaration
public bool ShouldStoreDevoured
Field Value
Type Description
System.Boolean
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SoundDevour

Declaration
public SoundSpecifier SoundDevour
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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SoundStructureDevour

Declaration
public SoundSpecifier SoundStructureDevour
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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Stomach

Where the entities go when it devours them, empties when it is butchered.

Declaration
public Container Stomach
Field Value
Type Description
Robust.Shared.Containers.Container
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StructureDevourTime

The amount of time it takes to devour something NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.

Declaration
public float StructureDevourTime
Field Value
Type Description
System.Single
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Whitelist

Declaration
public EntityWhitelist Whitelist
Field Value
Type Description
EntityWhitelist
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