Class DrainComponent
A Drain allows an entity to absorb liquid in a disposal goal. Drains can be filled manually (with the Empty verb)
or they can absorb puddles of liquid around them when AutoDrain is set to true.
When the entity also has a SolutionContainerManager attached with a solution named drainBuffer, this solution
gets filled until the drain is full.
When the drain is full, it can be unclogged using a plunger (i.e. an entity with a Plunger tag attached).
Later this can be refactored into a proper Plunger component if needed.
Inheritance
System.Object
DrainComponent
Assembly: Content.Shared.dll
Syntax
public sealed class DrainComponent : Component
Fields
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Accumulator
Declaration
Field Value
Type |
Description |
System.Single |
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AutoDrain
Does this drain automatically absorb surrouding puddles? Or is it a drain designed to empty
solutions in it manually?
Declaration
Field Value
Type |
Description |
System.Boolean |
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DrainFrequency
How often in seconds the drain checks for puddles around it.
If the EntityQuery seems a bit unperformant this can be increased.
Declaration
public float DrainFrequency
Field Value
Type |
Description |
System.Single |
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ManualDrainSound
Declaration
public SoundSpecifier ManualDrainSound
Field Value
Type |
Description |
Robust.Shared.Audio.SoundSpecifier |
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PlungerSound
Declaration
public SoundSpecifier PlungerSound
Field Value
Type |
Description |
Robust.Shared.Audio.SoundSpecifier |
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PlungerTag
Declaration
public const string PlungerTag = null
Field Value
Type |
Description |
System.String |
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Range
How many (unobstructed) tiles away the drain will
drain puddles from.
Declaration
Field Value
Type |
Description |
System.Single |
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SolutionName
Declaration
public const string SolutionName = null
Field Value
Type |
Description |
System.String |
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UnclogDuration
How much time it takes to unclog it with a plunger
Declaration
public float UnclogDuration
Field Value
Type |
Description |
System.Single |
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UnclogProbability
What's the probability of uncloging on each try
Declaration
public float UnclogProbability
Field Value
Type |
Description |
System.Single |
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UnclogSound
Declaration
public SoundSpecifier UnclogSound
Field Value
Type |
Description |
Robust.Shared.Audio.SoundSpecifier |
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UnitsDestroyedPerSecond
How many units are ejected from the buffer per second.
Declaration
public float UnitsDestroyedPerSecond
Field Value
Type |
Description |
System.Single |
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UnitsPerSecond
How many units per second the drain can absorb from the surrounding puddles.
Divided by puddles, so if there are 5 puddles this will take 1/5 from each puddle.
This will stay fixed to 1 second no matter what DrainFrequency is.
Declaration
public float UnitsPerSecond
Field Value
Type |
Description |
System.Single |
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