Show / Hide Table of Contents

Class TickerJobsAvailableEvent

Inheritance
System.Object
TickerJobsAvailableEvent
Namespace: Content.Shared.GameTicking
Assembly: Content.Shared.dll
Syntax
public sealed class TickerJobsAvailableEvent : EntityEventArgs

Constructors

| Improve this Doc View Source

TickerJobsAvailableEvent(Dictionary<NetEntity, String>, Dictionary<NetEntity, Dictionary<String, Nullable<UInt32>>>)

Declaration
public TickerJobsAvailableEvent(Dictionary<NetEntity, string> stationNames, Dictionary<NetEntity, Dictionary<string, uint?>> jobsAvailableByStation)
Parameters
Type Name Description
Dictionary<NetEntity, System.String> stationNames
Dictionary<NetEntity, Dictionary<System.String, System.Nullable<System.UInt32>>> jobsAvailableByStation

Properties

| Improve this Doc View Source

JobsAvailableByStation

The Status of the Player in the lobby (ready, observer, ...)

Declaration
public Dictionary<NetEntity, Dictionary<string, uint?>> JobsAvailableByStation { get; }
Property Value
Type Description
Dictionary<NetEntity, Dictionary<System.String, System.Nullable<System.UInt32>>>
| Improve this Doc View Source

StationNames

Declaration
public Dictionary<NetEntity, string> StationNames { get; }
Property Value
Type Description
Dictionary<NetEntity, System.String>
  • Improve this Doc
  • View Source
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾