Class SharedFloatingVisualizerSystem
Handles offsetting a sprite when there is no gravity
Inheritance
System.Object
SharedFloatingVisualizerSystem
Namespace: Content.Shared.Gravity
Assembly: Content.Shared.dll
Syntax
public abstract class SharedFloatingVisualizerSystem : EntitySystem
Methods
| Improve this Doc View SourceCanFloat(EntityUid, FloatingVisualsComponent, Nullable<TransformComponent>)
Declaration
protected bool CanFloat(EntityUid uid, FloatingVisualsComponent component, TransformComponent? transform = null)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
FloatingVisualsComponent | component | |
System.Nullable<TransformComponent> | transform |
Returns
Type | Description |
---|---|
System.Boolean |
FloatAnimation(EntityUid, Vector2, String, Single, Boolean)
Offsets a sprite with a linear interpolation animation
Declaration
public virtual void FloatAnimation(EntityUid uid, Vector2 offset, string animationKey, float animationTime, bool stop = false)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
Vector2 | offset | |
System.String | animationKey | |
System.Single | animationTime | |
System.Boolean | stop |
Initialize()
Declaration
public override void Initialize()