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Class AfterInteractUsingEvent

Raised directed on the target when clicking on another object and no standard interaction occurred. Used for low-priority interactions facilitated by the target entity.

Inheritance
System.Object
InteractEvent
AfterInteractUsingEvent
Namespace: Content.Shared.Interaction
Assembly: Content.Shared.dll
Syntax
public sealed class AfterInteractUsingEvent : InteractEvent

Constructors

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AfterInteractUsingEvent(EntityUid, EntityUid, Nullable<EntityUid>, EntityCoordinates, Boolean)

Declaration
public AfterInteractUsingEvent(EntityUid user, EntityUid used, EntityUid? target, EntityCoordinates clickLocation, bool canReach)
Parameters
Type Name Description
EntityUid user
EntityUid used
System.Nullable<EntityUid> target
Robust.Shared.Map.EntityCoordinates clickLocation
System.Boolean canReach
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