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Class InteractedNoHandEvent

Reverse of the InteractNoHandEvent - raised on what was interacted on, rather than the other way around.

Inheritance
System.Object
InteractedNoHandEvent
Namespace: Content.Shared.Interaction
Assembly: Content.Shared.dll
Syntax
public sealed class InteractedNoHandEvent : HandledEntityEventArgs

Constructors

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InteractedNoHandEvent(EntityUid, EntityUid, EntityCoordinates)

Declaration
public InteractedNoHandEvent(EntityUid target, EntityUid user, EntityCoordinates clickLocation)
Parameters
Type Name Description
EntityUid target
EntityUid user
Robust.Shared.Map.EntityCoordinates clickLocation

Fields

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ClickLocation

Declaration
public EntityCoordinates ClickLocation
Field Value
Type Description
Robust.Shared.Map.EntityCoordinates
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Target

Entity that was interacted on

Declaration
public EntityUid Target
Field Value
Type Description
EntityUid
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User

Entity that triggered this interaction

Declaration
public EntityUid User
Field Value
Type Description
EntityUid
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