Namespace Content.Shared.Item
Classes
BasePickupAttemptEvent
GettingPickedUpAttemptEvent
Raised directed at entity being picked up when someone tries to pick it up
ItemComponent
Handles items which can be picked up to hands and placed in pockets, as well as storage containers like backpacks.
ItemComponentState
MultiHandedItemComponent
This is used for items that need multiple hands to be able to be picked up
PickupAttemptEvent
Raised on a mob when it tries to pickup something
SharedItemSystem
SharedMultiHandedItemSystem
VisualsChangedEvent
Raised when an item's visual state is changed. The event is directed at the entity that contains this item, so that it can properly update its hands or inventory sprites and GUI.
Enums
ReferenceSizes
Reference sizes for common containers and items.