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Namespace Content.Shared.Item

Classes

BasePickupAttemptEvent

GettingPickedUpAttemptEvent

Raised directed at entity being picked up when someone tries to pick it up

ItemComponent

Handles items which can be picked up to hands and placed in pockets, as well as storage containers like backpacks.

ItemComponentState

MultiHandedItemComponent

This is used for items that need multiple hands to be able to be picked up

PickupAttemptEvent

Raised on a mob when it tries to pickup something

SharedItemSystem

SharedMultiHandedItemSystem

VisualsChangedEvent

Raised when an item's visual state is changed. The event is directed at the entity that contains this item, so that it can properly update its hands or inventory sprites and GUI.

Enums

ReferenceSizes

Reference sizes for common containers and items.

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