Class WorldSpawnSpellEvent
Inheritance
System.Object
WorldSpawnSpellEvent
Assembly: Content.Shared.dll
Syntax
public sealed class WorldSpawnSpellEvent : WorldTargetActionEvent, ISpeakSpell
Fields
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Contents
The list of prototypes this spell will spawn
Declaration
public List<EntitySpawnEntry> Contents
Field Value
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Lifetime
Lifetime to set for the entities to self delete
Declaration
Field Value
Type |
Description |
System.Nullable<System.Single> |
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Offset
The offset the prototypes will spawn in on relative to the one prior.
Set to 0,0 to have them spawn on the same tile.
Declaration
Field Value
Properties
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Speech
Declaration
public string? Speech { get; }
Property Value
Type |
Description |
System.Nullable<System.String> |
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Implements