Enum MobState
Defines what state an Robust.Shared.GameObjects.EntityUid is in.
Ordered from most alive to least alive.
To enumerate them in this way see
Namespace: Content.Shared.Mobs
Assembly: Content.Shared.dll
Syntax
public enum MobState : byte
Fields
Name | Description |
---|---|
Alive | |
Critical | |
Dead | |
Invalid |