Class FloorOcclusionComponent
Applies an occlusion shader to this entity if it's colliding with a FloorOccluderComponent
Inheritance
System.Object
FloorOcclusionComponent
Namespace: Content.Shared.Movement.Components
Assembly: Content.Shared.dll
Syntax
public sealed class FloorOcclusionComponent : Component
Fields
| Improve this Doc View SourceColliding
Declaration
public List<EntityUid> Colliding
Field Value
Type | Description |
---|---|
List<EntityUid> |
Enabled
Is the shader currently enabled.
Declaration
public bool Enabled
Field Value
Type | Description |
---|---|
System.Boolean |