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Class FloorOcclusionComponent

Applies an occlusion shader to this entity if it's colliding with a FloorOccluderComponent

Inheritance
System.Object
FloorOcclusionComponent
Namespace: Content.Shared.Movement.Components
Assembly: Content.Shared.dll
Syntax
public sealed class FloorOcclusionComponent : Component

Fields

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Colliding

Declaration
public List<EntityUid> Colliding
Field Value
Type Description
List<EntityUid>
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Enabled

Is the shader currently enabled.

Declaration
public bool Enabled
Field Value
Type Description
System.Boolean
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