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Class ButcherableComponent

Indicates that the entity can be thrown on a kitchen spike for butchering.

Inheritance
System.Object
ButcherableComponent
Namespace: Content.Shared.Nutrition.Components
Assembly: Content.Shared.dll
Syntax
public sealed class ButcherableComponent : Component

Fields

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BeingButchered

Prevents butchering same entity on two and more spikes simultaneously and multiple doAfters on the same Spike

Declaration
public bool BeingButchered
Field Value
Type Description
System.Boolean
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ButcherDelay

Declaration
public float ButcherDelay
Field Value
Type Description
System.Single
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SpawnedEntities

Declaration
public List<EntitySpawnEntry> SpawnedEntities
Field Value
Type Description
List<EntitySpawnEntry>
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Type

Declaration
public ButcheringType Type
Field Value
Type Description
ButcheringType
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