Class ButcherableComponent
Indicates that the entity can be thrown on a kitchen spike for butchering.
Inheritance
System.Object
ButcherableComponent
Namespace: Content.Shared.Nutrition.Components
Assembly: Content.Shared.dll
Syntax
public sealed class ButcherableComponent : Component
Fields
| Improve this Doc View SourceBeingButchered
Prevents butchering same entity on two and more spikes simultaneously and multiple doAfters on the same Spike
Declaration
public bool BeingButchered
Field Value
Type | Description |
---|---|
System.Boolean |
ButcherDelay
Declaration
public float ButcherDelay
Field Value
Type | Description |
---|---|
System.Single |
SpawnedEntities
Declaration
public List<EntitySpawnEntry> SpawnedEntities
Field Value
Type | Description |
---|---|
List<EntitySpawnEntry> |
Type
Declaration
public ButcheringType Type
Field Value
Type | Description |
---|---|
ButcheringType |