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Class MsgPreferencesAndSettings

The server sends this before the client joins the lobby.

Inheritance
System.Object
Robust.Shared.Network.NetMessage
MsgPreferencesAndSettings
Namespace: Content.Shared.Preferences
Assembly: Content.Shared.dll
Syntax
public sealed class MsgPreferencesAndSettings : NetMessage

Fields

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Preferences

Declaration
public PlayerPreferences Preferences
Field Value
Type Description
PlayerPreferences
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Settings

Declaration
public GameSettings Settings
Field Value
Type Description
GameSettings

Properties

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MsgGroup

Declaration
public override MsgGroups MsgGroup { get; }
Property Value
Type Description
Robust.Shared.Network.MsgGroups
Overrides
Robust.Shared.Network.NetMessage.MsgGroup

Methods

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ReadFromBuffer(NetIncomingMessage, IRobustSerializer)

Declaration
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
Parameters
Type Name Description
Lidgren.Network.NetIncomingMessage buffer
Robust.Shared.Serialization.IRobustSerializer serializer
Overrides
Robust.Shared.Network.NetMessage.ReadFromBuffer(Lidgren.Network.NetIncomingMessage, Robust.Shared.Serialization.IRobustSerializer)
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WriteToBuffer(NetOutgoingMessage, IRobustSerializer)

Declaration
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
Parameters
Type Name Description
Lidgren.Network.NetOutgoingMessage buffer
Robust.Shared.Serialization.IRobustSerializer serializer
Overrides
Robust.Shared.Network.NetMessage.WriteToBuffer(Lidgren.Network.NetOutgoingMessage, Robust.Shared.Serialization.IRobustSerializer)
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