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Class SalvageDifficultyPrototype

Inheritance
System.Object
SalvageDifficultyPrototype
Implements
Robust.Shared.Prototypes.IPrototype
Namespace: Content.Shared.Procedural
Assembly: Content.Shared.dll
Syntax
public sealed class SalvageDifficultyPrototype : object, IPrototype

Fields

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Color

Color to be used in UI.

Declaration
public Color Color
Field Value
Type Description
Color
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LootBudget

How much loot this difficulty is allowed to spawn.

Declaration
public float LootBudget
Field Value
Type Description
System.Single
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MobBudget

How many mobs this difficulty is allowed to spawn.

Declaration
public float MobBudget
Field Value
Type Description
System.Single
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ModifierBudget

Budget allowed for mission modifiers like no light, etc.

Declaration
public float ModifierBudget
Field Value
Type Description
System.Single
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RecommendedPlayers

Declaration
public int RecommendedPlayers
Field Value
Type Description
System.Int32

Properties

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ID

Declaration
public string ID { get; }
Property Value
Type Description
System.String

Implements

Robust.Shared.Prototypes.IPrototype
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