Class PilotComponent
Stores what shuttle this entity is currently piloting.
Inheritance
System.Object
PilotComponent
Assembly: Content.Shared.dll
Syntax
public sealed class PilotComponent : Component
Fields
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BreakDistance
Declaration
public const float BreakDistance = null
Field Value
Type |
Description |
System.Single |
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CurTickBraking
Declaration
public float CurTickBraking
Field Value
Type |
Description |
System.Single |
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CurTickRotationMovement
Declaration
public float CurTickRotationMovement
Field Value
Type |
Description |
System.Single |
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CurTickStrafeMovement
Declaration
public Vector2 CurTickStrafeMovement
Field Value
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HeldButtons
Declaration
public ShuttleButtons HeldButtons
Field Value
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LastInputSubTick
Declaration
public ushort LastInputSubTick
Field Value
Type |
Description |
System.UInt16 |
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LastInputTick
Declaration
public GameTick LastInputTick
Field Value
Type |
Description |
Robust.Shared.Timing.GameTick |
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Properties
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Console
Declaration
public EntityUid? Console { get; set; }
Property Value
Type |
Description |
System.Nullable<EntityUid> |
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Position
Where we started piloting from to check if we should break from moving too far.
Declaration
public EntityCoordinates? Position { get; set; }
Property Value
Type |
Description |
System.Nullable<Robust.Shared.Map.EntityCoordinates> |
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SendOnlyToOwner
Declaration
public override bool SendOnlyToOwner { get; }
Property Value
Type |
Description |
System.Boolean |
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