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Class PilotComponent

Stores what shuttle this entity is currently piloting.

Inheritance
System.Object
PilotComponent
Namespace: Content.Shared.Shuttles.Components
Assembly: Content.Shared.dll
Syntax
public sealed class PilotComponent : Component

Fields

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BreakDistance

Declaration
public const float BreakDistance = null
Field Value
Type Description
System.Single
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CurTickBraking

Declaration
public float CurTickBraking
Field Value
Type Description
System.Single
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CurTickRotationMovement

Declaration
public float CurTickRotationMovement
Field Value
Type Description
System.Single
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CurTickStrafeMovement

Declaration
public Vector2 CurTickStrafeMovement
Field Value
Type Description
Vector2
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HeldButtons

Declaration
public ShuttleButtons HeldButtons
Field Value
Type Description
ShuttleButtons
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LastInputSubTick

Declaration
public ushort LastInputSubTick
Field Value
Type Description
System.UInt16
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LastInputTick

Declaration
public GameTick LastInputTick
Field Value
Type Description
Robust.Shared.Timing.GameTick

Properties

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Console

Declaration
public EntityUid? Console { get; set; }
Property Value
Type Description
System.Nullable<EntityUid>
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Position

Where we started piloting from to check if we should break from moving too far.

Declaration
public EntityCoordinates? Position { get; set; }
Property Value
Type Description
System.Nullable<Robust.Shared.Map.EntityCoordinates>
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SendOnlyToOwner

Declaration
public override bool SendOnlyToOwner { get; }
Property Value
Type Description
System.Boolean
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