Class UseDelayComponent
Timer that creates a cooldown each time an object is activated/used
Inheritance
System.Object
UseDelayComponent
Assembly: Content.Shared.dll
Syntax
public sealed class UseDelayComponent : Component
Fields
|
Improve this Doc
View Source
Delay
Declaration
Field Value
Type |
Description |
TimeSpan |
|
|
Improve this Doc
View Source
DelayEndTime
Declaration
public TimeSpan? DelayEndTime
Field Value
Type |
Description |
System.Nullable<TimeSpan> |
|
|
Improve this Doc
View Source
LastUseTime
Declaration
public TimeSpan LastUseTime
Field Value
Type |
Description |
TimeSpan |
|
|
Improve this Doc
View Source
RemainingDelay
Stores remaining delay pausing (and eventually, serialization).
Declaration
public TimeSpan? RemainingDelay
Field Value
Type |
Description |
System.Nullable<TimeSpan> |
|
Properties
|
Improve this Doc
View Source
ActiveDelay
Declaration
public bool ActiveDelay { get; }
Property Value
Type |
Description |
System.Boolean |
|