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Class BallisticAmmoProviderComponent

Inheritance
System.Object
BallisticAmmoProviderComponent
Namespace: Content.Shared.Weapons.Ranged.Components
Assembly: Content.Shared.dll
Syntax
public sealed class BallisticAmmoProviderComponent : Component

Fields

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Capacity

Declaration
public int Capacity
Field Value
Type Description
System.Int32
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Container

Declaration
public Container Container
Field Value
Type Description
Robust.Shared.Containers.Container
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Cycleable

Is the magazine allowed to be manually cycled to eject a cartridge.

Declaration
public bool Cycleable
Field Value
Type Description
System.Boolean
Remarks

Set to false for entities like turrets to avoid users being able to cycle them.

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Entities

Declaration
public List<EntityUid> Entities
Field Value
Type Description
List<EntityUid>
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FillDelay

DoAfter delay for filling a bullet into another ballistic ammo provider.

Declaration
public TimeSpan FillDelay
Field Value
Type Description
TimeSpan
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MayTransfer

Is it okay for this entity to directly transfer its valid ammunition into another provider?

Declaration
public bool MayTransfer
Field Value
Type Description
System.Boolean
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Proto

Declaration
public EntProtoId? Proto
Field Value
Type Description
System.Nullable<Robust.Shared.Prototypes.EntProtoId>
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SoundInsert

Declaration
public SoundSpecifier SoundInsert
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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SoundRack

Declaration
public SoundSpecifier SoundRack
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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UnspawnedCount

Declaration
public int UnspawnedCount
Field Value
Type Description
System.Int32
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Whitelist

Declaration
public EntityWhitelist Whitelist
Field Value
Type Description
EntityWhitelist

Properties

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Count

Declaration
public int Count { get; }
Property Value
Type Description
System.Int32
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