Class FlyBySoundComponent
Plays a sound when its non-hard fixture collides with a player.
Inheritance
System.Object
FlyBySoundComponent
Namespace: Content.Shared.Weapons.Ranged.Components
Assembly: Content.Shared.dll
Syntax
public sealed class FlyBySoundComponent : Component
Fields
| Improve this Doc View SourceProb
Probability that the sound plays
Declaration
public float Prob
Field Value
Type | Description |
---|---|
System.Single |
Range
Declaration
public float Range
Field Value
Type | Description |
---|---|
System.Single |
Sound
Declaration
public SoundSpecifier Sound
Field Value
Type | Description |
---|---|
Robust.Shared.Audio.SoundSpecifier |