Namespace Content.Shared.Weapons.Ranged.Events
Classes
AmmoShotEvent
Raised on a gun when projectiles have been fired from it.
MuzzleFlashEvent
Raised whenever a muzzle flash client-side entity needs to be spawned.
RequestShootEvent
Raised on the client to indicate it'd like to shoot.
RequestStopShootEvent
Raised on the client to request it would like to stop hooting.
TakeAmmoEvent
Raised on a gun when it would like to take the specified amount of ammo.
Structs
GetAmmoCountEvent
Raised on an AmmoProvider to request deets.