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Namespace Content.Shared.Weapons.Ranged.Events

Classes

AmmoShotEvent

Raised on a gun when projectiles have been fired from it.

MuzzleFlashEvent

Raised whenever a muzzle flash client-side entity needs to be spawned.

RequestShootEvent

Raised on the client to indicate it'd like to shoot.

RequestStopShootEvent

Raised on the client to request it would like to stop hooting.

TakeAmmoEvent

Raised on a gun when it would like to take the specified amount of ammo.

Structs

GetAmmoCountEvent

Raised on an AmmoProvider to request deets.

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